Optional Modules Overview


Overview

Squadd ships with a focused core feature set. Optional modules let you layer on additional functionality when your team is ready — without cluttering the interface for teams that don't need them.

Every module toggle is free to switch on — there's no paywall on the toggles themselves. A few modules surface features that need a Pro subscription to actually use (live match recording, the lineup builder, full season stats, team chat, character stickers and Squadd Wrapped). These are marked (Pro) below; you can still enable the module on a free plan, you'll just be prompted to upgrade when you reach the Pro part.


Where to Find Optional Modules

  1. Tap the Settings tab (bottom navigation)
  2. Scroll to Optional modules

Only Team Admins can see and change these settings. Coaches and parents see only the modules that have been turned on.

📸 [Screenshot: Settings screen showing Optional modules section]


Modules Reference

Modules that are ON by default

These are active for every new team. Turn them off if your team doesn't need them.


Man of the Match (Pro)

What it does: Adds a Man of the Match picker to the match report. The coach selects the MOTM player from the match-day squad before publishing. MOTM awards accumulate and appear as a column on the Stats tab.

Needs Pro: MOTM is part of live match recording and the full season-stats set, so awarding and tracking it requires a Pro subscription.

Turn off if: You coach a very young age group (U5–U7) where singling out individual performance isn't appropriate, or if you prefer to focus on team metrics only.


Fair-play Helpers (Pro)

What it does: During a live match, Squadd:

  • Shows a ⚠️ warning when any selected player is projected to play less than 50 % of total match time
  • Suggests the fairest swap when you tap the ⇄ substitution button (most-minutes player off; least-minutes player on)
  • Reminds you when a planned substitution window is approaching

These helpers work over the match-day squad (over-cap reserves are excluded), so the swap and warning only ever consider players who are actually available for the match.

Needs Pro: these run inside live match recording and the lineup builder / fair-play rotation, which are Pro features.

Turn off if: You coach an older or more competitive age group (U14+) where equal playing time is not a priority and you want to make substitutions without the fairness nudges.


Golden Boot Leaderboard (Pro)

What it does: A ranked top-scorers table appears on the Stats tab for all team members to view (subject to the Show stats to parents privacy setting).

Needs Pro: the full leaderboard is part of the Pro season-stats set. (Your single top scorer still shows in the free basic stats.)

Turn off if: You coach younger players and want to avoid over-emphasising individual scoring records. Turning this off hides the leaderboard; individual goal counts are still recorded internally.


Match-day Takeover

What it does: On a day you have a match, this turns your home screen into a focused, full-screen match-day view — kick-off time, who's available and the day's fixtures front and centre — instead of the usual home layout, so the most important thing is the first thing you see.

Turn off if: You'd rather the home screen always looked the same and accessed match days from the Fixtures tab.


Modules that are OFF by default

Enable these when you need them.


Shirt Numbers

What it does: Adds a Shirt Number field (0–99) to each player record. When enabled:

  • A green badge with the shirt number appears on each player's squad list row
  • The number is visible in lineup and match report views

Turn on when: Your squad has assigned kit numbers and you want them visible at a glance in the app.


Volunteer Tasks

What it does: Lets you create match-day jobs that parents can claim from the fixture detail screen — line marking, goal nets, first aid cover, refreshments, and so on.

A task appears as unclaimed until a parent taps Claim. You can see at a glance which tasks are covered and which still need a volunteer.

Turn on when: You're tired of chasing the same volunteers by message every week. Works best once parents are active in the app.


Photo Gallery

What it does: Adds a Gallery section to each fixture. Any team member (coach or parent) can upload match-day photos. Photos are private to the team — they are not publicly visible.

Turn on when: Your team enjoys sharing match memories and you want a central place for them beyond the group chat.


Subs & Payments

What it does: Enables the Payments section in Squadd, letting you:

  • Set up a monthly subscription amount and billing day
  • Track which players have paid each month
  • Record one-off charges (kit, presentation evening, tournament fees)
  • Mark payments as received and add notes

Squadd does not move money — it is a record-keeping tool only. Payments are collected however your club currently does it (bank transfer, cash, etc.); Squadd just tracks who has paid.

Turn on when: You currently manage subs in a spreadsheet or rely on memory. Particularly useful for coaches who are also the club treasurer.

💡 After enabling, configure your subscription amount in Settings → Subs configuration.


Parents' Player of the Match

What it does: Once a match is published, parents can vote for their Player of the Match from the match-day squad. Voting closes automatically 3 hours after full time (a live countdown shows how long is left) and each parent gets one vote. You see the full vote breakdown; parents see only the winner.

Turn on when: You want to involve parents beyond availability and photos, and your team culture is positive enough that a parent vote feels rewarding rather than contentious.


Team Sides

What it does: Lets you define named sides within a single team (for example: Stars, Moons, and Sun for a club that runs multiple squads under one coaching group). Each side has its own colour and tag.

With sides enabled:

  • Each player is assigned a default side, but you can move players between sides for a specific match day using the Squad Split tool — so a player who's normally in one side can play up (or fill in) for a single match without changing their default
  • Fixtures can be tagged to a specific side
  • The lineup builder pre-filters to the players assigned to that side
  • Training sessions and chat are shared across all sides

One team, one subscription: all of a team's sides live under a single Squadd team — one chat, one training schedule and one Pro subscription at one price. There's no per-side billing, no matter how many sides you run.

💡 Sides can also be switched on by telling Squadd you run multiple sides during sign-up; either way the toggle lives here under Optional modules.

Turn on when: Your club runs multiple sides under a single coaching structure and you want to manage them in one Squadd team rather than creating separate teams.


Detailed Position Roles

What it does: Expands the position system beyond the five broad bands (GK, DEF, MID, FWD, ALL) to specific roles — Left Back, Centre Back, Right Back, Defensive Mid, Right Wing, Striker, and so on.

When enabled:

  • The position picker on player records shows detailed role labels
  • The sub rotation algorithm respects positions — it will only rotate a Left Back on for another defender-band player, not a midfielder
  • Formation slots map to specific roles

Recommended for: 9v9 and 11v11 teams with consistent positional assignments. Less useful for 5v5 and 7v7 where players cover the whole pitch.

Turn on when: Your squad has established positions and you want the lineup and rotation to reflect them precisely.


Goalkeeper Tracking (Pro)

What it does: Adds goalkeeper-specific tracking during live matches and reporting:

  • A Save button appears on the GK player row during the live match
  • Each save tap is recorded as a match event (regular save or penalty save)
  • A Goalkeeper of the Match award appears in the match report alongside MOTM
  • Saves and Clean Sheets columns appear on the Stats tab

A clean sheet is only ever credited to whoever actually kept goal — taken from the post-match "Who kept goal?" picker (which also handles two keepers who split a game), or the starting-lineup GK slot if you don't set it. Outfield players never receive a clean sheet, even in a game you didn't concede.

Needs Pro: save tracking runs inside live match recording, and the Saves / Clean Sheets columns are part of the Pro season-stats set.

Turn on when: You have a dedicated goalkeeper and want to track their specific contributions separately from outfield stats.


COMET Reminders

What it does: Sends automated push notifications to nudge coaches to:

  • Submit the team sheet on the morning of a League match (COMET pre-game)
  • Enter the result within 2 hours of the final whistle (COMET post-match)

⚠️ This module only appears for Welsh teams. COMET is the FAW (Football Association of Wales) online match reporting system. This module has no effect if your team's league association is not set to FAW.

Turn off if: You find the nudges disruptive or you submit results via a different workflow.


Squadd Wrapped (Pro)

What it does: At the end of the season, Squadd generates a set of personalised, shareable images for each player — a roughly four-slide carousel covering overview, goals, awards and attendance. It's goalkeeper-aware (keepers get keeper-appropriate stats), and you can swap in a custom photo for the player. The images are watermarked for sharing.

Coaches can also generate a per-side team summary Wrapped image. Parents can download their child's cards and share them to social media.

Needs Pro: Squadd Wrapped is a Pro feature.

Designed to be turned on once, at season end. Enable it when the season is complete and you want parents to celebrate the year.


Privacy Settings

Two additional settings in the Team section of Settings control what parents can see:

Setting What it controls
Show stats to parents When off, the Stats tab is hidden from parents entirely. When on, parents see season stats for the whole squad.
Show subs to parents When off, the Payments section is hidden from parents. When on, parents can see their own child's payment status.

These are separate from the optional modules but appear in the same Settings area.


Changing Module Settings Mid-Season

You can enable or disable any module at any time during the season. Toggling a module:

  • Does not delete historical data. If you turn off Shirt Numbers, the numbers are still stored — they just won't be displayed until you re-enable the setting.
  • Takes effect immediately. All team members will see the change on their next app refresh.
  • Does not affect published match reports. Past reports retain the data that was captured at the time.

If you are setting up Squadd for the first time and unsure where to start:

Turn on immediately:

  • ✅ Volunteer Tasks — saves time every match week
  • ✅ Shirt Numbers — if your squad has kit numbers
  • ✅ Photo Gallery — parents love it

Turn on once parents are active:

  • ✅ Parents' Player of the Match — engagement goes up once parents are comfortable in the app

Turn on for specific needs:

  • ✅ Subs & Payments — if you manage subs manually today
  • ✅ Team Sides — only if you run multiple sides
  • ✅ Detailed Positions — for 9v9 / 11v11 with set positions
  • ✅ Goalkeeper Tracking — if you have a dedicated keeper

Turn on at season end:

  • ✅ Squadd Wrapped

Frequently Asked Questions

Can coaches change module settings?
No — only Team Admins can enable or disable modules. Coaches see the results of enabled modules but cannot change them.

Will enabling a module send a notification to parents?
No. Parents will see newly unlocked sections on their next app open, but no push notification is sent when you toggle a module.

I enabled Volunteer Tasks but parents can't see it — why?
Parents need to have joined your Squadd team first. If a parent has not yet set up their account and joined via an invite link, they won't see any team content.

Is there a limit to how many modules I can enable?
No. All modules are free and you can enable as many as you like.

Can I try a module and then turn it off if it doesn't work for my team?
Absolutely. None of the toggles are permanent. Experiment freely.